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Time War (board game)

From Wikipedia, the free encyclopedia

Time War, subtitled "A Game of Time Travel and Conflict", is a science fiction board wargame published by Yaquinto Publications in 1979.

Description

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Time War is a conflict simulation game which takes place over a span of time ranging from 550 million B.C. to 2075 A.D.[1] Players attempt to control the present by altering history.

Components

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  • 22" x 28" map
  • 400 die-cut counters
  • deck of Time Mission cards
  • log pad
  • two dice
  • set of charts
  • rule book

Reception

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Don Turnbull reviewed Time War for White Dwarf #17, giving it an overall rating of 8 out of 10, and stated that "what I have seen so far indicates to me a workmanlike job, not entirely free of annoying errors and easier to learn than it looks, with plenty of play-potential and enough interest to fascinate players who like to handle a considerable number of variables at once."[2]

Steve List reviewed Time War in Ares Magazine #1, rating it a 7 out of 9.[1] List commented that "Time War is an excellent effort into a heretofore unexplored field, and thus many of its flaws should be excused."[1]

Forrest Johnson reviewed Time War in The Space Gamer No. 38.[3] Johnson commented that "Time War could have been a great game. Maybe it was ... or will be."[3]

In Issue of 26 of Phoenix, Paul King found the game components to be of high quality, and concluded "All in all Time War is a fun game and the playing time of one or two hours is not too far out once you are used to the mechanics."[4]

References

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  1. ^ a b c List, Steve (March 1980). "A Galaxy of Games". Ares Magazine (1). Simulations Publications, Inc.: 32.
  2. ^ Turnbull, Don (February–March 1980). "Open Box". White Dwarf (17). Games Workshop: 10.
  3. ^ a b Johnson, Forrest (April 1981). "Featured Review: Time War". The Space Gamer (38). Steve Jackson Games: 7.
  4. ^ King, Paul (July–August 1980). "Time War". Phoenix. No. 26. pp. 21–23.